Red Chat Ritual: TSUMIMI TIME — The Complete Beginner's Guide

Everything verified about Red Chat Ritual: TSUMIMI TIME — Tohakusha Inc.'s psychological horror adventure where you reshape streamer Tsumimi's story with comments, Mega Chats and gifts. Release dates, the demo, the day-night loop, characters, and the Kickstarter global edition.

Red Chat Ritual: TSUMIMI TIME is a psychological horror adventure by Tohakusha Inc., released on Steam on October 22, 2026 — with some regions seeing it unlock as early as October 21 — as app 4413070. You play not as the protagonist but as her audience: a streamer named Tsumimi broadcasts her life, and you intervene in her story through the chat — comments, Mega Chats and gifts — while daytime investigation segments have you piecing together details whose deductions echo into the endings. A demo is live on the same store page, the game carried over 30,000 wishlists pre-launch, and a Kickstarter campaign for a global edition was successfully funded. This page is the master record; every claim below is tied to what has actually been announced, and unknowns stay unknown. Last verified: 2026-10-23.

Red Chat Ritual at a Glance

QuestionAnswerStatus
What is it?Psychological horror adventureAnnounced, released
DeveloperTohakusha Inc.Announced
PlatformSteam, app 4413070Announced
ReleaseOctober 22, 2026 (some regions October 21)Released
DemoAvailable on the Steam pageAvailable
Pre-launch demand30,000+ wishlistsAnnounced
CrowdfundingKickstarter global edition, successfully fundedAnnounced
You play asA viewer in Tsumimi's stream chatAnnounced
Core verbsComment / Mega Chat / gift; investigate by dayAnnounced
CharactersTsumimi (streamer) and MashiroAnnounced
Exact ending count, playtime, system requirements detail—Not confirmed here

The Premise: You Are the Chat

The hook that separates Red Chat Ritual from standard streamer horror is the inversion of perspective. Tsumimi is the one on camera, living the story; you are a viewer watching it happen, and your agency runs through the tools of a livestream audience. Three intervention channels have been announced:

  • Comments — the baseline voice of the chat, constant and cheap.
  • Mega Chats — the amplified, attention-grabbing message, the kind that dominates a stream.
  • Gifts — the paid currency of streaming culture, the heaviest way to make a broadcaster stop and listen.

Each maps to a real hierarchy of influence in streaming culture, and the announced design is that using them changes Tsumimi's story — what she notices, what she does, where her broadcast goes. How exactly each channel's influence differs mechanically is interpreted — carefully, and labeled as interpretation — on the story structure page, and practical timing advice is on the tips and tricks page.

The Loop: Days of Investigation, Nights of Broadcast

The announced structure runs on two alternating halves. By day, you investigate — examining details, gathering information, building a picture of what is really happening around Tsumimi. By night, the stream goes live, and the day's findings inform how you intervene through chat. The announced design consequence: your daytime deductions influence the endings. That single sentence is the confirmed core of the game's replay promise — deduction feeding intervention feeding outcome.

What is deliberately not on this page: the number of endings, what any specific ending contains, and how branching actually resolves. The ending count is unconfirmed; the framework for reasoning about a deduction-driven multi-ending structure — without spoiling anything — is the endings guide.

Tsumimi and Mashiro

Two characters were announced as the game's core cast. Tsumimi — the game's subtitle is literally TSUMIMI TIME — is the streamer at the center: the person whose story you are simultaneously watching, shaping and, this being psychological horror, possibly endangering. Mashiro is the second announced character; her exact role and relationship to Tsumimi are best explored with care, since the game is days old and pre-release materials kept her cards close. The full profiles — what is known, what is interpretation, what remains unverified — live on the Tsumimi character page and the Mashiro character page.

Should You Start With the Demo?

Yes, if you want a taste before buying — the demo is live on the Steam page, which in a launch-week window is the cheapest possible due diligence for a psychological horror game whose whole mechanism is surprise. What the demo covers, how to grab it, and — honestly labeled — what is not yet known about save transfer between demo and full game, are covered on the demo guide.

The Kickstarter Global Edition

Before launch, Red Chat Ritual ran a Kickstarter campaign for a global edition with a goal of ¥1,000,000 — and it was successfully funded, with fulfillment running through BackerKit. That is the confirmed fact; what the global edition physically contains, its delivery timing, and how it relates to the standard Steam release are not fully public, and the honest accounting is on the Kickstarter global edition page.

The Community Around the Game

The game arrives with an audience: 30,000+ wishlists pre-launch, a funded crowdfunding campaign, and an emerging community wiki on Fandom. For a game whose entire premise is audience participation, that is thematically appropriate — and it also means day-one internet chatter is dense with theories. This wiki's discipline holds regardless: announced facts above, community interpretation elsewhere, spoilers quarantined to clearly-marked pages like the endings guide.

FAQ

What is Red Chat Ritual: TSUMIMI TIME?

A psychological horror adventure by Tohakusha Inc., released on Steam (app 4413070) on October 22, 2026 — some regions October 21. You play a viewer reshaping streamer Tsumimi's story with comments, Mega Chats and gifts. Full breakdown: this page, the master beginner's guide.

Is there a demo?

Yes — the demo is live on the Steam page. What it contains and the honest unknowns about save transfer: the demo guide.

How many endings are there?

The exact ending count is not confirmed as of October 23, 2026. What is confirmed: daytime deductions influence the endings. The no-spoiler framework is the endings guide.

Who are Tsumimi and Mashiro?

Tsumimi is the streamer whose story you intervene in; Mashiro is the second announced character. Profiles: Tsumimi and Mashiro.

What was the Kickstarter for?

A global edition of the game — successfully funded at a ¥1,000,000 goal, fulfilled via BackerKit. What the edition contains is not fully public; see the Kickstarter page.